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Hamster Kombat

3 min readupdated 2026-05-29✏️ Suggest an edit🕑 History
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Hamster Kombat is a tap‑to‑earn game hosted as a Telegram Mini App. Players tap a hamster character, boost earnings, complete tasks, solve ciphers, and develop strategies to increase passive income.

Gameplay overview#

The game combines several mechanics:

  • Mining – passive income generated by in‑game coins; mining cycles last three hours and must be restarted manually.
  • Boosters – upgrades that increase tap efficiency and energy capacity; each level costs progressively more coins.
  • Level ranking – players are ranked by accumulated coins across tiers from Bronze (0‑5 K) to Creator (18 B+).
  • Skins – cosmetic changes to the hamster’s appearance, purchasable for 2.5‑200 M coins; skins provide no gameplay advantage.
  • Combo cards – three random daily task cards that reward 5 M coins when completed.
  • Encryption challenge – a Morse‑code word entered via long and short taps for extra coins.
  • Keys – rewards from mini‑games that affect eligibility for the airdrop.
  • Achievements – statistics on mining, referrals, profit per hour, YouTube views, subscriptions, and unlocked skins.

Token and tokenomics#

The native token, $HMSTR, has a total supply of 100 B tokens, with an initial supply of 64.375 B (64.375 %). Distribution (per source) is:

  • Majority allocated to Season 1 player rewards.
  • Four times fewer tokens for Season 2 participants.
  • 8 % reserved for the project team, released gradually.
  • 6 % for ecosystem partnerships and grants.
  • 4 % for liquidity provision.
  • 4 % for advertising.
  • 3 % for Binance Launchpool participants.

$HMSTR is listed on major exchanges, initially on Binance, and also tradable via Telegram’s P2P marketplace.

AirDrop details#

A snapshot of player achievements was taken on 20 Sept 2024. 131 M players qualified for the 26 Sept airdrop; about 2.3 M were banned for cheating (autoclickers, brute‑force key picking, etc.). Approximately 6.8 B tokens were confiscated from cheaters.

60 % of the total token issuance was distributed after Season 1. Of this, 88.75 % was released immediately, with the remaining 11.25 % locked for ten months. Distribution occurred via @Wallet, exchange accounts, or directly in the app, using Mintless Jetton technology – the largest airdrop in cryptocurrency history.

Average earnings per player ranged from $2 000 to $3 000 $HMSTR, depending on passive income, task completion, referral quality, achievements, and keys. Receiving the airdrop required a Telegram channel subscription and a linked @Wallet. Influencers with large referral networks earned the most tokens, driving rapid user growth.

Interlude phase#

The Interlude served as a transition between Seasons 1 and 2, lasting several weeks. During this period tapping was disabled, ciphers and combo cards were unavailable, and players earned only diamonds through tasks. Diamonds provided advantages in Season 2, and all skins could be activated for free.

Chronology (selected milestones)#

  • 26 Mar 2024 – launch amid Notcoin popularity.
  • 1 Apr 2024 – Notcoin mining halted, boosting Hamster Kombat’s visibility.
  • Apr 2024 – referral program and daily rewards introduced.
  • May 2024 – special cards, daily combos, TON blockchain announcement.
  • Jun 2024 – blockchain infrastructure and in‑game wallet integration.
  • Jul 2024 – character skins, third‑party game integration, airdrop solution.
  • Aug 2024 – achievements system and platform launch.
  • Sep 2024 – Interlude start, token generation, airdrop execution, $HMSTR listings.
  • Oct 2024 – Season 2 launch, payment services, new mini‑games.
  • Nov 2024 – external developer mini‑games, PWA payments, NFT mechanics.
  • Dec 2024 – clans introduced for Season 2.
  • Feb 2025 – first clan tournament.
  • Spring 2025 – in‑game items traded as NFTs, second airdrop wave, UGC tools.
  • Summer 2025 – tabletop game integration.

See also#

ℹ️ Information verified: 2024

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